justBumpercar
Here is the documentation of the justBumpercar script
In this documentation: - We give a installation tutorial - We go over most of the lines of the config.lua and explain them - Give a tutorial on how to change the textures of the bumpercar track
Installation
Firstly, you need some requirements:
- ESX Legacy
- Server build 2545 or higher
If you meet these requirements, you are ready to install!
1. Download the resource from keymaster
2. Extract the zip file
You will get 2 folder:
- justBumpercar
- justBumpercar_track
justBumpercar is the script, justBumpercar_track is the bumpercar track
3. Upload these 2 folders to your server
4. Add this to your server.cfg
start justBumpercar_track
start justBumpercar
Restart your server, make some changes to the config if you wan to and you are ready to go!
Script configuration
Config.Carcoords
Config.Carcoords = {
vector4(-1685.5442, -865.8474, 8.1256, 139.4771),
vector4(-1683.9551, -863.9872, 8.1684, 139.4758),
vector4(-1682.4830, -862.2192, 8.2089, 140.5863),
vector4(-1680.9841, -860.3946, 8.2498, 139.3796),
vector4(-1679.4249, -858.6080, 8.2915, 138.8238),
vector4(-1677.8967, -856.8317, 8.3321, 139.2377),
vector4(-1676.3086, -854.9924, 8.3748, 139.4012),
vector4(-1674.7029, -853.1580, 8.4172, 138.6620),
vector4(-1673.1835, -851.3393, 8.4585, 139.8830),
vector4(-1671.7090, -849.5728, 8.4986, 139.7024),
vector4(-1670.1753, -847.8041, 8.5396, 138.9137),
vector4(-1668.6086, -845.9679, 8.5817, 139.2648),
vector4(-1667.0428, -844.1265, 8.6240, 139.3099),
vector4(-1665.5162, -842.2900, 8.6664, 140.1711),
}In the Config.Carcoords, you can add spawnpoints where the bumpercars are gonna spawn when the script starts in vector4. That means: X, Y, Z, Heading.
Config.markerOptions
Config.markerOptions = {
loc = vector3(-1655.6290, -843.8392, 9.5400),
id = 2,
text = "Press ~b~[E]~s~ to open the menu",
textType = "info",
scale = {x = 0.5, y = 0.5, z = 0.25},
color = {r = 0, g = 152, b = 247, a = 150}, -- a = alpha = the opacity
Bob = false, -- Bob up and down
faceCam = false, -- (can't be true at the same time with keepRotating!!)
keepRotating = true
}Here you can customize the marker to open the control menu. You can find additional information here: https://docs.fivem.net/docs/game-references/markers/
Shop
We added a shop to the scripts, that activates when there are less then 2 players online. You can customize the whole shop at "Config.shopMarkerOptions".
Config.alwaysEnableShop = false
Config.onlinePlayersForNoShop = 2
Config.ShopStyles = {
ESXmenudefault = true,
-- More coming soon
}
Config.shopMenuOptions = {
coinName = "Bumpercoin",
title = "Bumpercar shop",
pos = "top-right",
price = 3,
}Right now we only have 1 shop style, but we are planning to add more!
Config.roundTime
Config.roundTime = 65How long does 1 round need to be? In seconds! The timer on the menu automatically changes its start time to this number.
Config.MasterItem
Config.MasterItem = "masterkey"This item allows the player to always use the bumper cars. This is intended for people who work at the bumper cars, so that they do not have to constantly work with coins.
Config.Jobname and grade
Config.Jobname = "bumpercar"
Config.GradeNumber = 1Config.GradeNumber is only used for the control menu in this case. There is another line for the bossMenu!
Config.CustomStrobo and settings
Config.CustomStrobo = false
Config.StroboRotation = 215
Config.StroboRotation2 = 35
Config.StroboLocations = {
vector3(-1676.764, -875.0883, 11.2502289),
vector3(-1684.72253, -868.4024, 11.2492638),
vector3(-1662.99231, -842.5329, 11.8383675),
vector3(-1654.9353, -849.2835, 11.8382168),
}We added stroboscopes! Strobes are those flickering white lights at the funfair. You can use a custom one if you want. To do this you set "Config.CustomStrobo" to true and insert your code later in the config file
Music settings
Config.musicPlayLoc = vector3(-1669.9351, -859.1660, 9.2566)
Config.musicRange = 60The Config.musicPlayLoc is the base of where the music is played, the music range is for how long the music should last. If a player is out of range, the music gets softer as the players move further from the range
Notify function
function Notify(text)
ESX.ShowNotification(text)
end
function NotifyServer(source, text)
TriggerClientEvent('esx:showNotification', source, text)
endHere, you can add you're own notify! A example is already given in the config file.
Stroboscope function
function strobo()
Notify("Add a stroboscope in the config file!")
endIf you have a custom stroboscope, you can add it here. Make sure to set "Config.CustomStrobo" to true if you have a custom one, otherwise set it to false. Webhook
Webhook = {}
Webhook.enable = true
Webhook.link = ""
Webhook.name = "Bumpercars"
Webhook.icon = "https://imgur.com/rknSMSh"We added a webhook option! in the Webhook.link just insert your webhook link
Translations
Translate = {}
Translate.invalidLink = "Invalid youtube link!"
Translate.moneySign = "€"
Translate.youPayed = "You payed "
Translate.notEnoughMoney = "Not enough money"
Translate.usedMasterkey = "Used masterkey!"
Translate.usedCoin = "Used a coin!"
Translate.needACoin = "You need at least 1 bumpercoin!"
Translate.started = "Started round" -- Also used for webhooks
Translate.stopped = "Round ended" -- Also used for webhooks
Translate.emergencyStop = "Emergency stop"
-- Debug
Translate.unknown = "Something unknown happend..." -- Just in case, so the script doesnt crash
Translate.carModelMissing = "Invalid car model specified"
Translate.openedMenu = "Opened menu"
Translate.settingSpeed = "Setting speed"
Translate.setSpeed = "Set car speed to: "
Translate.input = "Input: "
Translate.usedUsedMasterkey = " used masterkey"
Translate.userUsedCoin = " used bumpercoin"
Translate.spawningCars = "Spawned car"
Translate.requestModel = "requesting model..."
Translate.requestModelDone = "requesting model complete!"
-- Webhook
Translate.startedRound = "Started round at "
Translate.autoStoppedRound = "Round automatically stopped at "
Translate.manStoppedRound = "Round manually stopped at "
Translate.emergencyButton = "Emergency stopped at "Last but not least, the translations! You can set you're own custom translation in here! This also includes the debug and webhook translations. Warning Make sure to keep the space at the end of some sentences, as shown right now. If you don't, the last word may come attached to another word.
Custom textures
In this tutorial we will explain you how to change the textures (paint) on the bumpercar track Requirements: - Codewalker - Any image editor that supports .dds files You can find these here if you dont have them. Codewalker: https://discord.com/invite/BxfKHkk Paint.net: https://getpaint.net/download.html#download Make sure you have the stream folder from the bumpercar track on your local PC 1. Open up codewalker RPF explorer and enable edit mode 2. Open/make a mods folder in you GTA V main directory 3. Drag one of the .ytd into your mod folder (botautobaan.ytd is the ytd for the bumpercar track it self, and hok.ytd is for the control room next to the track) and open it 4. Find the texture you want to edit inside the .ytd file 5. Save the texture to your PC as follow: Press File (top left), and then "Save filename.dds As... 6. Then, open the texture you just saved with a image designer, like paint.net or photoshop. (Make sure the editor supports .dds files) 7. Edit the texture just the way you like it and save it 8. Go back into codewalker RPF explorer 9. Press "Replace" (bottom-left) and choose the texture you just edited (Make sure to use the SAME texture you just saved!) 10. Press File (top-left) and there choose: Save filename.ytd 11. Drag and drop your just edited .ytd into the stream folder of the bumpercar track 12. If necessary, upload the stream folder onto your FiveM server again (make sure to replace it with the old one). Then, restart your server and you should have your own texture!
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